While there are certainly more than a few blades which can be picked up, even then it serves as more of a multiplying factor for your other skills. Your skills in battle are decided more by the style you take, the stance you have and the techniques you learn over the weapon you carry. Each of these needs to stand out, to attract a constant influx of players, or risk death, and games like Blade and Soul are the ones which try to stand out from the crowd the most.įocusing less upon the expected sword and sorcery angle than you might expect, games like Blade and Soul focuses far more upon martial arts. No, you're building a gigantic realm intended to allow hundreds of thousands of players to fight, talk and trade in.
You're not merely crafting a story, not merely forming a few settlements, when you create an MMO. Whatever else you might say about MMMORPGs, they offer developers a chance to design things no other game can offer.